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NPC Generator

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Advanced [show]


Roger Brandon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow tunic with pastel highlights, and long blue pants that bunch up around his shoes. He wears his white hair up in a very large beehive style do. This amber eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has achieved small success as a Fletcher.

Motivation: Further expansion of business; and to reunite with his old friends

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Military, Immigrant. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Roger Brandon, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Manfred Van Es, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black leather gloves, a black jacket, and tight pants. He has brown hair. His green eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Ploughman again; and wants to raise his children well

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Family, Job. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Manfred Van Es, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear yellow tank tops with brown pants. With bright golden hair and a scraggly beard. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and human compassion

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Family, Poor. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Don Kelsey, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Everburning torch. 1 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Gilbert Royston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Ruler, and a wedding ring on his right hand. His hair is auburn, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Beggar, but he got bored and became a Ruler. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well.

Ideals: Joker. Bonds: Job, In love, Attractive, Family. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Gilbert Royston, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Theobald Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has a white handlebar mustache and slicked back white hair. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Shipwright, but he was a colossal failure. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Mentor. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Theobald Kendal, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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