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Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black armored body suit, with a simple green line shooting up and back down. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Mundane, Impulsive. Bonds: Religious. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Wentworth, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (60 gp). Smoky quartz (60 gp).


Social Check DCs


Guy Read, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Brewer, he is not a threatening figure. His blonde hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Guy was raised in a hard working conservative environment. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Brewer for hire.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Has a crush, Enemies. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Read, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)16 (+3) 7 (-2)14 (+2)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 8
Languages Common, Giant, Goblin, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Bertram Trollope, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is wearing a long, white, dusty cloak. His left leg appears badly burned and disfigured. He has moderate length red hair. His gray eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Ideals: Joker, Artistic. Bonds: Family, Job, Adventurer. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Bertram Trollope, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Azurite (6 gp). Citrine (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. His hair is silver and curly. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He then took over the family business and is one of the better Sailor for hire.

Motivation: He has passion for adventuring and risk; and to be a carpenter again

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Gomory Allerton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. Amethyst (150 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Odo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy brown hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Impeccable. Flaws: Addict, Disease. Bonds: Rich. Occupation: Priest

Voice: Slow speaker

Attributes [hide]

Odo Winterbourne, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Violet garnet (400 gp).


Social Check DCs

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