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NPC Generator

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Advanced [show]


Gomory Holton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Locksmith. With a patchy silver beard and wild silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Locksmith in town.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Flaws: Selfish, Shy. Bonds: Job, Nature. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Holton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gomory Browning, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his black hair up in a very large beehive style do. His amber eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Sage profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Athletic, Passionate. Bonds: Job, Rich, Family. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Gomory Browning, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Alexandrite (400 gp).


Social Check DCs


Kody Shipley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a green collared shirt and yellow pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his music dream.

Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to human people

Ideals: Philantrophist, Gifted, Artistic. Flaws: Racist. Bonds: Attractive. Occupation: Cook

Voice: Gruff and masculine

Attributes [hide]

Kody Shipley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)5 (-3) 7 (-2)6 (-2)
Skills Persuasion +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Golden yellow topaz (300 gp).


Social Check DCs


Hubert Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of death on his torso. He carries a battered morningstar and tarnished spear as well. His black hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.

Motivation: To be a Carter again; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Fighting, Passionate, Gifted. Bonds: Job, Religious. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Hubert Altham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4 Smokesticks. 4 Smokesticks.


Social Check DCs


Godfrey Ansley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying red hair a little too much giving a sharp red color. He has violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He became a Carpenter soon after.

Motivation: His religion dominates his actions; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Rich, Job, Religious. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Godfrey Ansley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)17 (+3) 12 (+1)12 (+1)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs

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