Shane Camden, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. He carries with him a set of longswords on his belt, each one with a amber on the hilt. His red hair is cut short. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He got into the Courier business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Courier. He has drifted from career to career and currently works as a Courier.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Courier
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Arnold Wade, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large grey jacket. He has done his best to style his black hair to look like a famous performer. His amber eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Fortune-teller.
Motivation: A rival would like him out of the picture; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Job, Poor, Criminal record, Adventurer. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 26000 sp.
John Blyth, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports blue clothing, slightly heavier than average wear. His hair is golden, silky, and of moderate length. He has amber eyes and a blue hat with a green feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: John was raised in a hard working conservative environment. A gifted student he started as a Bricklayer, but he got bored and became a Dilettante. He then took over the family business and is one of the better Dilettante for hire.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family.
Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Family. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Ralf Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has done his best to style his silver hair to look like a famous performer. His half smiles and amber eyes are beguiling and draw you in.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich western family. Ralf was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Religious, Rich. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Oakley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His auburn hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Locksmith. He plays an instrument quite well.
History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Rich, Attractive, Job, Mentor, Religious. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Large well-done wool tapestry (400 gp).
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