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NPC Generator

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Advanced [show]


Ernest Gladstone, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He wears a colorful flower in his blonde hair. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. Ernest was born on a far northern mountains where he grew up under the tutelage of his father, an expert Assassin. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Logical. Flaws: Greedy. Bonds: Attractive, Poor, Immigrant. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Ernest Gladstone, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Banded agate (4 gp). Banded agate (4 gp). Sard (60 gp).


Social Check DCs


Heward Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He has several tiny aquamarine earrings on each ear.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is greedy

Flaws: Ugly, Hedonist, Fearful. Bonds: Rich, Immigrant. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Cotton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Chrysoberyl (80 gp).


Social Check DCs


Lewis Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and tan handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. His head has been shaved. He is baby faced.

Personality: Lewis wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Carpenter business at a young age. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and to share knowledge with the world

Ideals: Disciplined, Logical, Gifted, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Lewis Marleigh, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Simon Windsor, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His brown hair, when down, is lengthy. His eyes are likewise gray. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the south. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Simon was born with his father's beautiful face. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.

Motivation: To be a Beggar again.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Simon Windsor, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)8 (-1) 10 (+0)15 (+2)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his warhammer. His golden hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Optimist. Bonds: Poor, Family, Mentor. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Gerald Tickle, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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