Nicholas Tattersall, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a well pressed and immaculate suit (or dress), marred by chocolates. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire.
Flaws: Ugly, Insomniac, Selfish. Bonds: Has a crush, Religious. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp).
Robert Pickering, Male Human [Permalink]
Personal [hide]
Description: A 6'5" southern man, he wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His brown hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: Eccentric and domineering, Robert will drive conversation. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Ideals: Extrovert. Flaws: Addict, Antagonistic, Insane. Bonds: Adventurer. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
Rolf Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His brown hair is knotted and matted. He has brown eyes.
Personality: He has always had a great fascination with Human culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Rolf was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now spends his time doing works of charity.
Motivation: An old rival family wants him found.
Ideals: Entrepeneur, Philantrophist. Flaws: Racist. Bonds: Attractive, Family. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Average lock. 1 Masterwork Musical instrument.
Drogo Rayden, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of scythes on his belt, each one with a emerald on the hilt. His white hair is braided into rings. His gray eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Unemployed in town.
History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Unemployed and found it very stressful. He has achieved small success as a Unemployed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Job. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
Solomon Gracey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long golden beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 5 Acid flasks. 1 Alchemist’s fire.
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