Heward Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy brown suit. He has a very tight haircut. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a island tribe. A freak accident while working with his Healer mother left him crippled. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Fearful, Disease. Bonds: Attractive, Poor, Job, Nature. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Don Cornish, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his black hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and he's repulsed by the pc
Flaws: Disease, Antagonistic, Depressed. Bonds: Attractive, Immigrant. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2800 sp.
Chad Stanley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with top hat. His hair is short and white. His gray eyes peer out from beneath his top yellow hat.
Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. Chad was born on a far southern desert where he grew up under the tutelage of his mother, an expert Spy. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and revenge
Flaws: Antagonistic, Selfish, Mundane. Bonds: Immigrant, Enemies. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 14000 cp. 1 Half-Plate.
Guy Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Ploughman profession.
History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Guy's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Mercenary for hire.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 19000 cp.
Trym Cooper, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His hair is red and curly. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born several months after his mother was called into army service. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Military. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 20 pp.
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