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Advanced [show]


Drogo Walpole, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears blue cloth garments or leather armor and is in decent physical shape. He has a black handlebar mustache and slicked back black hair. His eyes are gray and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Drogo was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and to pay off his debts

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Nature, Debt. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Drogo Walpole, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. Moss agate (14 gp). Citrine (70 gp). Tourmaline (50 gp). Black pearl (900 gp). 1 Minor magic item.


Social Check DCs


Dustin Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He feeds upon the attention of others.

History: Born in the east to a Painter, Dustin learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and expand his business

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Rich. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Dustin Mitchell, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 12 (+1)7 (-2)
Skills History +6, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Aquan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Balimaar Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Depressed, Disease. Bonds: Military, Immigrant. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Balimaar Lincoln, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Hunter Remington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears green painted combat armor at almost all times. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Hunter was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Shy. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Hunter Remington, Male Human Fighter 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gomory Yorke, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker. Flaws: Disease, Secretive. Bonds: Poor. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Gomory Yorke, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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