Hunter Cornish, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His brown hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic. Flaws: Hedonist, Depressed. Bonds: Attractive, Military, Rich. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Onyx (20 gp).
Peter Hampton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His brown hair is kept up in a ponytail inside a broad hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.
Motivation: Doesn't want to be a Painter and was forced into it by his family; and a strong sense of loyalty to human people
Flaws: Insomniac, Racist. Bonds: Poor, Family, Immigrant. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp.
Gerald Barton, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of death around his neck, and a scythe on his belt. He is muscular with a powerful set of arms. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the east. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Pacifist, Professionalism, Logical. Flaws: Insane. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 500 sp. Chrysoberyl (60 gp). Smoky quartz (60 gp). Red garnet (60 gp).
Lance Bradford, Male Human [Permalink]
Personal [hide]
Description: A 5'7" western man, he is well dressed, constantly wearing a violet suit, white shirt, and pastel tie. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are brown and he is always smoking a pipe.
Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Armorer business at a young age. His family was turned out during the war. He and his family wandered west to less war torn lands. He has never given up on his dancing dream.
Motivation: To reunite with his old friends.
Ideals: Artistic. Flaws: PTSD. Bonds: Adventurer, Job. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 5000 sp.
Ernest Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears baggy pastel pantaloons and a yellow scarf. He has white hair. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south to a Layabout, Ernest learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Layabout and occasionally as a mercenary.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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