Raymond Weld, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has a hunchback. His red hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food he seems plenty friendly. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the south, but his parents moved at a very young age to the north. Raymond was born on a far southern desert where he grew up under the tutelage of his mother, an expert Guard. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family, Immigrant. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. 1 Silk rope.
Ralf Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is bristling with hidden weapons, mostly warhammers and greatswords. His hair is short and white. He tend to wears goggles to shield his eyes.
Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ralf took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Adam Beitz, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in green turtlenecks beneath a black coat with white slacks. His white hair is matted, messy, and big. He has blue eyes and a green hat with a black feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Depressed. Bonds: Immigrant, Adventurer, Family. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Aldous Beverly, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to cover his moderate length white hair. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 20000 cp.
Alex Tattersall, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of magic around his neck, and a longsword on his belt, he is not a threatening figure. His silver hair has been sun bleached extensively. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised in a white middle class family as the only child. Alex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alex decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Fighting, Philantrophist, Justice. Flaws: Mundane. Bonds: Criminal record. Occupation: Server
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 cp. Alexandrite (700 gp). Blue quartz (7 gp). Freshwater pearl (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!