Gunter Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His auburn hair is slicked back into a classic pompadour. His gray eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He struck the Mason job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Rolf Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his shortbow. His blonde hair is kept up in a ponytail inside a feathered hat. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Carpenter
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 6 (-2) | 12 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Citrine (80 gp). Red garnet (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Miles Marston, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His golden hair is still thick. His eyes, though not visible through his cowl, are green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Miles is combative with any and all who dare try his patience in the slightest.
History: Born in the north to a Fletcher, Miles learned a great deal about his mother's area of expertise. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality.
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Ralf Oakley, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man likes to wear ponchos typically of a light white in addition to tight pants. His hair is long and golden with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His eyes are green and beady.
Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his music dream.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic, Artistic, Professionalism, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp.
Lance Addington, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his silver hair up in a very large beehive style do. He has several tiny amethyst earrings on each ear.
Personality: His tongue was cut out and he uses sign language. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic. Flaws: Disease. Bonds: Rich, Military. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
