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NPC Generator

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Advanced [show]


Wymar Hornsby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is styled in orderly dreadlocks. His eyes are gray and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Fearful. Bonds: Attractive, Family, Criminal record. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Wymar Hornsby, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Heward Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His moppish golden hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Opinionated, Gifted. Flaws: Insomniac. Bonds: Poor, Criminal record. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Heward Yorke, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 16 (+3)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon, Orc, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Blue sapphire (1400 gp). Amber (100 gp). Chrysoberyl (100 gp).


Social Check DCs


Norman Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. He keeps his long blonde hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Norman Anderton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills History +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Malachite (14 gp). Banded agate (14 gp). Chrysoprase (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Acton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his auburn hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Antagonistic, Ugly. Bonds: Immigrant. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Diggory Acton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Atterton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of southern immigrants he idolized his mother. In his 11th year, his parents were killed by a gnolls raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Flaws: Shy, Racist. Bonds: Immigrant, Enemies, Rich. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Diggory Atterton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan, Druidic, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp.


Social Check DCs

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