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NPC Generator

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Advanced [show]


Anselm Royston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large grey mantle and cape that has been intricately interwoven into his black robe. His brown hair is heavily combed to the left. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Shy, Racist, Fearful. Bonds: Rich. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Royston, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Kirby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His tied-back hair is silver. His eyes, though not visible through his cowl, are amber.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is a Slaad in disguise. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Human people; and meet up once more with his childhood friend

Ideals: Extrovert, Joker, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Kirby, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Solomon Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Spy. He has no hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Solomon Wordsworth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. Tourmaline (80 gp). Sard (50 gp).


Social Check DCs


Gomory Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His silver hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born into a rich family. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Gomory Lindsey, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Don Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.

Personality: Don wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted necromantic powers by his dying brother.

Motivation: Human compassion.

Ideals: Disciplined, Pacifist, Gifted. Flaws: Racist. Bonds: Rich. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Don Winthrop, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs

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