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NPC Generator

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Advanced [show]


Aldous Tatum, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has a hunchback. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: He was raised in a island tribe. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Aldous Tatum, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)12 (+1) 13 (+1)6 (-2)
Skills Investigation +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp.


Social Check DCs


Roland Gentry, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered axe and tarnished hand crossbow as well. He keeps his brown hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A deep hatred of illithids; and he's in love

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Has a crush, Enemies. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Roland Gentry, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 20000 cp. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs


Manfred Garfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses like a well dressed Interpreter does. His clothes are grease stained in places. His chestnut hair is styled in orderly dreadlocks. His eyes are a pleasant amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and balancing his hectic life and new interpreter responsibilities is difficult

Flaws: Antagonistic, Fearful. Bonds: Job, Poor, Immigrant. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Manfred Garfield, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 15 (+2)8 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean black cloak covering his clean studded leather. With bright golden hair and a scraggly beard. His eyes are blue and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trym's homeland. Trym decided to take the middle way and become a bodyguard. He struck the Bricklayer job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Trym Whitby, Male Human Fighter 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 6 (-2)10 (+0)
Skills Insight +1, Stealth +4
Senses Passive Perception 8
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Spalding, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with grey colored cloaks and clothing, and sports empty pouches on his belt. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Rich. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Clerebold Spalding, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Violet garnet (300 gp). 1 Chain shirt.


Social Check DCs

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