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NPC Generator

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Advanced [show]


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. He wears his brown hair up. His green eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Anselm Langdon, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)17 (+3)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gilbert Home, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin black vertical stripes and brown pants. His black hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Antagonistic, Addict. Bonds: Poor, Slave. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Gilbert Home, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are violet and beady.

Personality: He has always had a great fascination with Human culture. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Racist, Shy. Bonds: Rich. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

William Bentham, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: An abacus with copper, silver and gold markers (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Tim Budd, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Hunter. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 7 years old his parents immigrated from the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. He struck the Hunter job and began his own company from there.

Motivation: He is a bit of a kleptomaniac; and expand his business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Tim Budd, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)9 (-1) 13 (+1)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Peter Byron, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He wears his white hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and he is content

Ideals: Logical. Flaws: Hedonist, Mundane. Bonds: Mentor, Slave. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Peter Byron, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Bloodstone (50 gp). Amethyst (110 gp). Rose (50 gp).


Social Check DCs

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