Gilbert Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with blue stripes complete with hood. He wears a colorful flower in his blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gilbert was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Shy, Fearful, Insane, Disease. Bonds: Attractive. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 42000 sp.
Dustin Atherton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is thinning but still full. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Athletic, Philantrophist. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
Gomory Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His hair is auburn and very short. He wears large thick round spectacles.
Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the west, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered west to less war torn lands. He inherited the family business which he has now maintained for 14 years.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic. Flaws: PTSD. Bonds: Job, Attractive, Immigrant. Occupation: Junk Dealer
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30 pp. 1 Minor magic item.
William Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered red stockings. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. His white hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and wishes to resurrect an old love
Ideals: Fighting, Disciplined, Optimist. Bonds: In love, Rich. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 16000 cp. White pearl (110 gp). Rose (60 gp). Jade (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ralf Breeden, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His white hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: Ralf was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for him; and wants to raise his children well
Ideals: Justice, Professionalism, Impeccable. Bonds: Family, Job. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
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