Frederick Hale, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is braided into rings. His eyes are brown and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting. Flaws: Impulsive. Bonds: Family, Poor. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 cp.
Clerebold Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Joker, Gifted. Bonds: Immigrant, Adventurer. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1200 sp. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Nicholas Graeme, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, green, dusty cloak. He is an epitome of beauty. His golden hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Nicholas was born with his mother's beautiful face. His martial abilities were realized during a raid on his village. He then took over the family business and is one of the better Assassin for hire.
Motivation: Regain custody of his daughter; and sabotage a competitor
Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Attractive, Job, Family. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Richard Tatum, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a robe, a symbol of strength around his neck, and a dagger on his belt. He keeps his white hair in a pixie cut. His gray eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. Over the years he perfected his riding and shooting skills. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Gifted. Bonds: Nature, Rich. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Don Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his hammer ready. He keeps his golden hair in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.
Personality: Don wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: Sabotage a competitor; and he loathes his own lifestyle
Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly, Selfish. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
