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Advanced [show]


Godfrey Rutland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a black collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has styled his auburn hair well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Godfrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions.

Ideals: Artistic, Philantrophist. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Bounty Hunter

Voice: Voice breaks

Attributes [hide]

Godfrey Rutland, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears brown leather gloves, a brown jacket, and tight pants. His skin is also unnaturally pale. His long white hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insomniac, Shy. Bonds: Adventurer, Poor. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Anselm Tinley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Chrysoprase (20 gp). Banded agate (5 gp). Moonstone (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Bradford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a blue armored body suit, with a simple green line shooting up and back down. He has a hunchback. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: He got into the Priest business at a young age. He was an apprentice working in his father's forge. He struck the Priest job and began his own company from there.

Motivation: To be a Stylist again; and expand his business

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Solomon Bradford, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Breastplate. 1 Breastplate.


Social Check DCs


Guy Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This western man is typically in his Sailor uniform. His clothes are grease stained in places. He has done his best to style his auburn hair to look like a famous performer. His amber eyes peer out from beneath his feathered violet hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Optimist, Professionalism. Bonds: Job, Poor, Immigrant. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Guy Wedgwood, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 17 (+3)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Onyx (40 gp).


Social Check DCs


Charles Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his kukri. His red hair is still thick. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north to a Glassblower, Charles learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern.

Ideals: Joker, Entrepeneur, Persistence. Bonds: Job. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Charles Myerscough, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)7 (-2) 14 (+2)18 (+4)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp. Eye agate (10 gp). 1 Superior lock. 1 Good lock.


Social Check DCs

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