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Advanced [show]


Anthony Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue cloak and cross-gartered red stockings. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist, Fighting. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Anthony Copeland, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He is physically well-built. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Logical. Flaws: Secretive. Bonds: Job, Immigrant, Military. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Staurheim, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)10 (+0) 18 (+4)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Rolf Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and to end his boredom

Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Rolf Northcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Rodney, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He carries a battered bastard sword and tarnished nunchaku as well. He is bald on top and has large brown tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and wishes to resurrect an old love

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

William Rodney, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 4 (-3)9 (-1)
Skills Arcana +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Roland Myerscough, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail, marred by teas. His red hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Roland wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants a kiss; and wants to raise his children well

Ideals: Disciplined, Pacifist. Flaws: Ugly, Disease, PTSD. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Roland Myerscough, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)17 (+3) 11 (+0)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 15000 cp. 4 Tanglefoot bags. 3 Antitoxin.


Social Check DCs

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