Hubert Blakely, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears grey painted combat armor at almost all times. He has moderate length black hair. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Dyer in town.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Hubert has worked very hard to control his curse. He has achieved small success as a Dyer.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Job. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Banded agate (16 gp). Jet (100 gp).
Heward Kendall, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and typically wears green cloth garments or leather armor. His hair is white and curly. His brown eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Map Maker, who enjoyed hunting, Heward was taken on many hunting expeditions. Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He wants revenge against dire rats; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Impulsive. Bonds: Nature, Criminal record, Enemies. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Alexandre Milton, Male Human [Permalink]
Personal [hide]
Description: A 5'6" southern man, he wears professional attire. His chestnut hair is smooth and relatively long. His gray eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Alexandre's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and sabotage a competitor
Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Job. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Magnifying glass. 1 Good lock. 1 Masterwork Thieves’ tools.
Lance Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple grey line shooting up and back down. He wears a small hat to cover his moderate length white hair. He is baby faced.
Personality: He dislikes all the random violence that takes place in the east. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Pacifist. Bonds: Has a crush, Slave, Debt. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 2000 sp.
Gomory Rylan, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. He wears his auburn hair up in a very large beehive style do. His gray eyes peer out from beneath his broad tan hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gomory was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Family, Job. Occupation: Slave Trader
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 80 pp. 1 Half-Plate. 1 Banded mail.
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