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Advanced [show]


Arnold Hampton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his scythe always slung over his shoulder. His skin is fair and his fingers are delicate and long. With bright blonde hair and a scraggly beard. He has violet eyes and a brown hat with a blue feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.

History: Arnold was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Passionate, Logical. Bonds: Job, Religious, Family. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Arnold Hampton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Heward Vance, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of strength around his neck, and a sickle on his belt. His white hair is lengthy and is close to two feet long. His eyes are green and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Seamstress business at a young age. He worked as a nervous Seamstress and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Athletic. Flaws: Greedy. Bonds: Criminal record, Job. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Heward Vance, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Good lock. 1 Simple lock. 1 Average lock.


Social Check DCs


Ernest Hale, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. He sports a long silver beard, and similarly colored long hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Flaws: Impulsive. Bonds: Attractive, Slave, Military, Adventurer. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Ernest Hale, Male Human Fighter 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Aquamarine (1000 gp).


Social Check DCs


Rolf Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with violet highlights, and long white pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His hair is long and blonde with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is harsh and unforgiving.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Criminal record, Nature, Adventurer. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Rolf Addington, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 10 (+0)18 (+4)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Rose (40 gp). Aquamarine (1200 gp).


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. He has moderate length silver hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Apothecary business at a young age. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: To unite with his sister; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Bonds: Job, Nature, Family. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Gerard Huxley, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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