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NPC Generator

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Richard Richie, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His small hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He takes great joy in being the best Sailor in town.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Sailor

Voice: German accent

Attributes [hide]

Richard Richie, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 7 (-2)12 (+1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. Azurite (16 gp). Bloodstone (40 gp). Iolite (40 gp).


Social Check DCs


Robert Everleigh, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by sweets. He wears his hair in dreadlocks. He has violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Everleigh, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Rolf Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with white socks and a vest with buckled shoes. His moppish chestnut hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Military. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Rolf Wakefield, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp.


Social Check DCs


Geoffrey Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a brown and blue robe with the hood down. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Bonds: Immigrant, Guardian, Adventurer, Criminal record. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Oakley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)8 (-1) 18 (+4)11 (+0)
Skills Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 8000 cp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple red robe with black stripes complete with hood. His hair is black, silky, and of moderate length. His eyes are blue and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and to be a mason again

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Slave. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

John Windsor, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Peridot (80 gp). Banded agate (14 gp).


Social Check DCs

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