Ernest Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears his silver hair down. He has several tiny aquamarine earrings on each ear.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Slave. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.
Roger Marlowe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His blonde hair is singed and shortened. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Scribe and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 16000 cp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Manfred Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in blue turtlenecks beneath a brown coat with violet slacks. His red hair is lengthy and is close to two feet long. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Humans.
History: From birth he was tutored by a cruel and relentless mentor. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Racist. Bonds: Criminal record, Mentor, Job. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 600 sp. Azurite (16 gp). 1 Good lock.
Patrick Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a white and brown handkerchief worn on his right side. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the south, but his parents moved at a very young age to the west. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Sculptor soon after.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Impulsive, Mundane. Bonds: Immigrant, Job. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gerard Cornish, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His tied-back hair is silver. His brown eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To clean up the streets; and an old rival family wants him found
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Guardian, Family. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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