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NPC Generator

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Advanced [show]


Hugh Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple red robe with black stripes complete with hood. He is bald on top and has large red tufts of hair around his ears. His green eyes peer out from beneath his top red hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Courier.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Nature, Job, Poor, Adventurer. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Hugh Bradly, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Gunter Hayden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears brown leather gloves, a brown jacket, and tight pants. He has shaved his head bald. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Hayden, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Hunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his brother to traveling adventurers; and he's looking for his big break

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Adventurer, Family. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Hunter Birkenhead, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Dayton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely yellow suit with green socks and a vest with buckled shoes. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Everard Dayton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)9 (-1) 15 (+2)17 (+3)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Moss agate (4 gp). 3 Thunderstones. 1 Holy water. 2 Smokesticks. 3 Tanglefoot bags.


Social Check DCs


William Hornsby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy chestnut hair. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Addict. Bonds: Rich, Immigrant, Family, Military, Adventurer. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

William Hornsby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1500 sp. 4 Holy water. 6 Acid flasks.


Social Check DCs

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