Don Hampton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears bulky green painted plate armor. His hair is always cut to a buzz. His eyes are a pleasant blue.
Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: Wants a kiss.
Flaws: Ugly, Disease. Bonds: Poor, Has a crush, Adventurer. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Antitoxin. 1 Holy water. 1 Alchemist’s fire.
William Garrick, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Fortune-teller does, and is pretty ugly. His red hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the old dungeon and found the beat up whip and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Flaws: Ugly, Shy, Fearful. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Hunter Hayes, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. He has moderate length blonde hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Hunter has worked very hard to control his curse. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Justice, Artistic. Flaws: Disease. Bonds: Job. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Theobald Huxley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with black pants. He is portly but not overly obese. He has wavy auburn hair. This gray eyed southerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Navigator. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small desert village. A gifted student he started as a Baker, but he got bored and became a Navigator. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Baker again.
Flaws: Addict. Bonds: Job, Nature. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 sp.
Roger Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Healer uniform. His hair, while still mostly golden, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south, but his parents moved at a very young age to the east. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Healer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated, Fighting. Bonds: Job, Immigrant, Rich. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 20 pp. Malachite (11 gp).
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