Percival Digby, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy silver hair. He is baby faced.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Bonds: Job, Adventurer, Criminal record. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Brown-green garnet (70 gp). Chrysoberyl (70 gp). Rose (50 gp).
Trym Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He is muscular with a powerful set of arms. He wears his auburn hair down. His eyes, though not visible through his cowl, are green.
Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Miner business at a young age. He married young, but lost his spouse to illithids. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and several ex partners dislike his way of doing things and want revenge
Flaws: Depressed. Bonds: Attractive, Job, Enemies, Family. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 80 pp.
Lewis Dumph, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Guard, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Insane, Mundane. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp.
Trym Mori, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time, and carries glaives. His hair is blonde, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Bookbinder, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Philantrophist, Logical. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Diggory Harrington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting blue shirt and pants. His white hair is slicked back into a classic pompadour. His brown unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the large cave and found the beat up halberd and armor he uses now. He became a Fisher soon after.
Motivation: He has money and likes to spend it; and expand his business
Flaws: Disease, Hedonist. Bonds: Rich, Nature, Job. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2700 sp. Chrysoberyl (40 gp). Amethyst (40 gp).
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