Reynard Yardley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His hair is long and blonde with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His amber eyes peer out from beneath his top green hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast island. His mother was a soldier and died while he was still young. Reynard was left his mother's suit of armor and trained in its use and care. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Gerard Conway, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a brown and white robe with the hood down. His silver hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp.
Theobald Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He has a golden handlebar mustache and slicked back golden hair. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the west to a Map Maker, Theobald learned a great deal about his mother's area of expertise. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. He inherited the family business which he has now maintained for 6 years.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Gilbert Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a fancy white suit. His long chestnut hair is drawn into a two foot long braid. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Actor, but he got bored and became a Engraver. He inherited the family business which he has now maintained for 11 years.
Motivation: To be a Actor again; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Engraver
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Drogo Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Drogo hails from a village terrorized by dire rats. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many dire rats want him driven away; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Attractive, Enemies. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 5 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Tourmaline (60 gp). Jet (60 gp).
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