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Advanced [show]


Diggory Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He is portly but not overly obese. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is unsatisfied with his job

Ideals: Artistic, Gifted, Philantrophist. Flaws: Depressed. Bonds: Job. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Diggory Sharps, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4000 cp. Lapis lazuli (6 gp). Zircon (70 gp). Fire opal (800 gp).


Social Check DCs


William Everly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His brown hair is cut short. His blue eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: William lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker. Flaws: Ugly. Bonds: Family, Rich, Enemies. Occupation: Jeweler

Voice: American accent

Attributes [hide]

William Everly, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Buckler.


Social Check DCs


Henry Kimberly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is dressed in an above average manner, and his gloved hand is found clutching a bow. His black hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud.

Ideals: Optimist. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Kimberly, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 3 Alchemist’s fire. 4 Tanglefoot bags. 3 Holy water.


Social Check DCs


Gomory Gracey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown costume with the symbols of his god on his torso. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Ideals: Joker. Flaws: Impulsive, Depressed. Bonds: Mentor. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Gomory Gracey, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Black velvet mask with numerous citrines (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Compton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man sports brown clothing, slightly heavier than average wear, and a wedding ring on his left hand. His golden hair is heavily combed to the left. His eyes are green and he is always smoking a pipe.

Personality: This man loves music and to teach people music more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Artistic. Flaws: Fearful, Disease. Bonds: In love, Job. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Henry Compton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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