Simon Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his chestnut hair down. He has a dull look in his gray eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He never wears the same outfit twice, unless he absolutely has to.
History: Simon was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Athletic, Optimist, Artistic. Bonds: Rich, Job. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. Black pearl (500 gp). Silver pearl (160 gp). Deep blue spinel (500 gp).
Charles Redfield, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear tan tank tops with pastel pants. He has no hair. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.
History: Charles lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Charles's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.
Motivation: To unite with his sister.
Ideals: Professionalism. Flaws: Ugly, Terse, Antagonistic. Bonds: Family. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Theobald Law, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair, while still mostly golden, has prominent grey streaks. His eyes are amber and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Disease, Racist. Bonds: Job. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, yellow, dusty cloak. His blonde hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Miller soon after.
Motivation: To unite with his brother; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Professionalism, Fighting. Flaws: Terse. Bonds: Job, Family. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Giant, Goblin, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Geoffrey Soames, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a yellow low-cut shirt, and a small hat upon his head, and he perpetually has his hammer ready. He keeps his long golden hair kept up in a rat tail. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Fortune-teller, Geoffrey learned a great deal about his father's area of expertise. A gifted student he started as a Mortician, but he got bored and became a Fortune-teller. He inherited the family business which he has now maintained for 12 years.
Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety
Ideals: Fighting, Justice. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Backpack. 1 Crowbar. 1 Masterwork Thieves’ tools.
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