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NPC Generator

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Advanced [show]


Diggory Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His blonde hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Merchant.

Motivation: Wants to open a new tavern; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Athletic, Extrovert, Justice. Flaws: Disease. Bonds: Job. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Diggory Harlow, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Raymond Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His blonde hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He also is a firm believer in the manly ideal.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Impulsive. Bonds: Attractive, Has a crush, Rich, Religious. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Raymond Denholm, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Byron, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His brown hair is cut short. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north, but his parents moved at a very young age to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Secretive, Antagonistic. Bonds: Immigrant. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Thomas Byron, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Theodoric Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in brown turtlenecks beneath a black coat with green slacks. He wears a colorful flower in his black hair. His eyes are hazel and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Theodoric Dayton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerald Gracey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt, and his gloved hand is found clutching a hammer. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Detective, Gerald learned a great deal about his father's area of expertise. His druidic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Job, Guardian. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Gerald Gracey, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)18 (+4) 12 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Giant, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs

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