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Advanced [show]


John Milton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Map Maker does. His red hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Barber, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

John Milton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Athletics +1, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his nunchaku. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Ernest Brownrigg, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A small bag of saffron. (10 gp).


Social Check DCs


Raymond Appleton, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is singed and shortened. His eyes are amber and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Barber business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Disciplined, Artistic, Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Appleton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)12 (+1) 13 (+1)6 (-2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Violet garnet (300 gp). Zircon (80 gp).


Social Check DCs


Everard Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His hair is auburn, silky, and of moderate length. He has blue eyes and a white hat with a pastel feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Everard hails from a village terrorized by gnolls. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A strong sense of loyalty to Human people; and a deep hatred of gnolls

Flaws: Shy, Racist. Bonds: Attractive, Adventurer, Enemies, Criminal record. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Everard Moreno, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His hair is red and curly. His amber eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Tailor, Guy learned a great deal about his father's area of expertise. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Extrovert. Bonds: Attractive, Job, Nature, Guardian. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Guy Windsor, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Freshwater pearl (11 gp). Hematite (11 gp). Lapis lazuli (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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