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NPC Generator

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Advanced [show]


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his white robe and has his whip always slung over his shoulder. He wears his white hair up in a very large beehive style do. His eyes are likewise green.

Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He loathes his own lifestyle; and he has comitted a past crime that haunts him to this day

Flaws: Impulsive, Disease, Depressed. Bonds: Criminal record, Immigrant. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Everard Gentry, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 46000 sp.


Social Check DCs


Bertram Garrick, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely pastel suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His hair is auburn and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west, but his parents moved at a very young age to the east. He worked as a nervous Banker and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Flaws: Impulsive, Addict. Bonds: Job, Immigrant, Enemies. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Garrick, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp. 1 Antitoxin.


Social Check DCs


Aldous Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. Beneath his clothing is a huge mess of scar tissue. He has no hair. His ears are large.

Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Slave, Nature. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Aldous Emsworth, Male Human Fighter 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 600 gp. Azurite (8 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Alexandrite (200 gp).


Social Check DCs


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cory was born on a far southern desert where he grew up under the tutelage of his mother, an expert Map Maker. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Cory Ramsey, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Randal Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His gray eyes are passionate and lively.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He struck the Sellsword job and began his own company from there.

Motivation: To be a Interpreter again; and to unite with his sister

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Poor, Job. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Randal Kensley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)7 (-2) 15 (+2)13 (+1)
Skills Nature +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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