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NPC Generator

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Advanced [show]


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears bulky brown painted plate armor. His hair is silver and very short. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Now he works as a painting tutor during his time off.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Guy Wakefield, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 70 pp. Violet garnet (700 gp). Eye agate (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Sutherland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He prefers to wear flannel, and his gloved hand is found clutching a shortspear. His tied-back hair is chestnut. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 6 years old his parents immigrated from the west. He worked as a nervous Bricklayer and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he would like to get married and retire

Ideals: Logical. Bonds: Job, Immigrant, Criminal record, Has a crush. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

John Sutherland, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears yellow trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has done his best to style his golden hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Nature, Family. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Theodoric Graeme, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 7 (-2)11 (+0)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Tim Beverly, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He carries with him a set of shortspears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Rich, Slave. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Tim Beverly, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)10 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with Stetson hat. His black hair is knotted and matted. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Rolf was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Rolf was heart-stricken from the event, and his father started working long hours to provde for them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to raise his children well

Ideals: Athletic. Flaws: Addict, PTSD. Bonds: Family, Rich. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Rolf Barlow, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Simple lock.


Social Check DCs

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