Hugh Vance, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his blonde hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hugh was born the youngest of three triplets. A gifted student he started as a Bather, but he got bored and became a Dyer. He has dedicated himself to building a better village for his children.
Motivation: Doesn't want to be a Dyer and was forced into it by his family.
Flaws: Selfish. Bonds: Family, Job, Adventurer. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp.
Anselm Watson, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Mentor, Criminal record. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Trey Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a hammer on his belt, and carries hammers. His long golden hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Fearful. Bonds: Family, Rich, Attractive. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 21000 sp. Chalcedony (50 gp). Moonstone (50 gp). Amethyst (100 gp). Pink pearl (100 gp). 1 Minor magic item.
Frederick Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair is heavily combed to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Frederick never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Philantrophist, Fighting. Flaws: Racist, Depressed. Bonds: In love. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Guy Ryland, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time, and a wedding ring on his left hand. With bright brown hair and a scraggly beard. He has green eyes and a green hat with a violet feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the east to a Shepherd, Guy learned a great deal about his mother's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Shepherd like his mother before him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away
Flaws: Fearful. Bonds: In love, Attractive, Enemies, Job. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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