Trym Livingstone, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, constantly wearing a yellow suit, brown shirt, and red tie. His auburn hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. In the meantime he has taken over work as a Banker and occasionally as a mercenary.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Flaws: Ugly. Bonds: Has a crush, Adventurer, Job, Family. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Norman Weld, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. His white hair is heavily combed to the right. His eyes are likewise brown. His teeth are white and perfect.
Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Norman was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new engraver responsibilities is difficult
Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Military. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Adam Paxton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light green in addition to tight pants. His long black hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north to a Herbalist, Adam learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane. Bonds: Job, Adventurer, Has a crush. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Drogo Stansfield, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. His thin eyebrows rest above his beady amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He wants to get laid; and wants his loneliness to end
Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Rich, Has a crush. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
John Tyndall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. His auburn hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can't help but pocket interesting objects he comes across
History: He was born in the north, but his parents moved at a very young age to the west. John was born on a far northern forest where he grew up under the tutelage of his father, an expert Priest. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane, Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 400 gp. Rose (80 gp). Aquamarine (400 gp). 1 Minor magic item.
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