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NPC Generator

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Advanced [show]


Don Winthrop, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.

History: The child of southern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and regain custody of his daughter

Flaws: Ugly, Hedonist. Bonds: Job, Immigrant, Family. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Don Winthrop, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Godfrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears white cloth garments or leather armor. His white hair is singed and shortened. His blue unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Disease, Depressed. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Godfrey Myerscough, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 5 (-3)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Alexandrite (700 gp).


Social Check DCs


Anselm Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light brown in addition to tight pants. He is bald on top and has large brown tufts of hair around his ears. His amber eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Artistic. Flaws: Ugly, Fearful. Bonds: Military, Adventurer. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Anselm Blankley, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +0, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Godfrey Hayley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His blonde hair is lengthy. His eyes are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Stylist, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Fighting. Bonds: Poor, Adventurer, Job. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Godfrey Hayley, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)6 (-2) 15 (+2)17 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.


Social Check DCs


Norman Tindall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear black clothing when he does not wear armor. He has wavy golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Terse. Bonds: Military, Adventurer, Job. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Norman Tindall, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 6 (-2)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Tourmaline (120 gp). Azurite (13 gp). Amber (120 gp).


Social Check DCs

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