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NPC Generator

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Advanced [show]


Kody Brady, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in green turtlenecks beneath a grey coat with yellow slacks. His hair is short and chestnut. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He became a Barber soon after.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Logical. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Kody Brady, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Chrysoberyl (60 gp). Smoky quartz (60 gp). Citrine (60 gp).


Social Check DCs


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in red turtlenecks beneath a yellow coat with white slacks. He is an epitome of beauty. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are amber.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He believes the world needs to unite to get rid of dire rats once and for all.

History: Gifted from a young age, Raymond studied abroad. There was a wharf not far from home where he often wandered off to fish. He struck the Layabout job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Bonds: Attractive, Job, Enemies, Nature. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Raymond Heiser, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Tindall, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly flails and shortbows. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Criminal record, Rich, Family. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Gomory Tindall, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +2
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Alexandrite (200 gp). Violet garnet (200 gp).


Social Check DCs


Randal Willoughby, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Jeweler does. His moppish chestnut hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Ugly, Forgetful, Mundane. Bonds: Job. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Randal Willoughby, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 12 (+1)18 (+4)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Amber (130 gp). Obsidian (16 gp). Jet (130 gp). Tourmaline (130 gp). 1 Climber’s kit.


Social Check DCs


Adelard Conway, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His skin is also unnaturally pale. His moppish chestnut hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of northern immigrants he idolized his mother. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Religious, Immigrant, Enemies. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Adelard Conway, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp. White pearl (110 gp). Rose (60 gp). Golden pearl (110 gp). 1 Breastplate.


Social Check DCs

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