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NPC Generator

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Advanced [show]


Randal Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy brown suit. He has a penchant for wearing a ring with an oversized amber on his right hand. His blonde hair is thinning but still full. This hazel eyed westerner is not easily forgotten.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Sculptor, who enjoyed hunting, Randal was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He now mingles about in high society.

Motivation: To reunite with his absent mother; and doesn't want to be a masseuse and was forced into it by his family

Flaws: Racist. Bonds: Attractive, Rich, Nature, Job, Family. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Randal Everleigh, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered halberd and tarnished morningstar as well. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He never wears the same outfit twice, unless he absolutely has to.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has drifted from career to career and currently works as a Navigator.

Motivation: Further expansion of business.

Ideals: Fighting, Artistic. Bonds: Attractive, Poor, Job. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Nash, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)17 (+3) 18 (+4)9 (-1)
Skills Medicine +6, Stealth +1
Senses Passive Perception 14
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has wavy blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Fighting, Logical. Flaws: Cynical. Bonds: Mentor. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Arnold Anderton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)7 (-2) 14 (+2)9 (-1)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Tim Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a green coat. With bright white hair and a scraggly beard. His blue eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: Born in the north to a Architect, Tim learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Expand his business.

Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Emsworth, Male Human Fighter 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Sydney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light brown in addition to tight pants. He has done his best to style his brown hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.

Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: He comes from a rich eastern family. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently the stress of being a Mortician has made it difficult for him to sleep.

Motivation: Expand his business; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac. Bonds: Immigrant, Job, Military, Rich. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Sydney, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 2 Antitoxin. 2 Antitoxin.


Social Check DCs

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