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NPC Generator

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Advanced [show]


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a red coat with yellow slacks. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted divine powers by his dying brother.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Family, Adventurer. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Peter Bentham, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


John Oakley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is well dressed, constantly wearing a violet suit, red shirt, and black tie. His silver hair and beard is wavy and long. His eyes are blue.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He feeds upon the attention of others.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Assassin.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Attractive, Military, Job, Adventurer. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

John Oakley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Hastings, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He carries a battered spear and tarnished falchion as well. With a patchy silver beard and wild silver hair. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Rich. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Gomory Hastings, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.

Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Junk Dealer profession.

History: When he was but 8 years old his parents immigrated from the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Ploughman.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly. Bonds: Guardian, Job, Immigrant, Nature. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Sherwood, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)6 (-2) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black cloak and cross-gartered green stockings. His hair is auburn and curly. His gray unseeing eyes seem to look past you.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom; and to share knowledge with the world

Ideals: Logical. Flaws: Disease, Insane, Mundane, PTSD. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Cory Hartford, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 cp. Red spinel (150 gp).


Social Check DCs

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