Henry Ramsay, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel costume with the symbols of death on his torso. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: Marry his sister to traveling adventurers.
Ideals: Passionate, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 sp. 2 Antitoxin. 2 Holy water.
Charles Ogden, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky black painted plate armor. He is muscular with a powerful set of arms. He is bald on top and has large brown tufts of hair around his ears. His gray eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 5 (-3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1600 sp. 1 Everburning torch. 4 Tanglefoot bags. 1 Everburning torch.
Heward Northcott, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel coat over a brown low-cut shirt, and a broad hat upon his head. He keeps his brown hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a slaver, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is wracked by social anxiety; and further expansion of business
Flaws: Shy, Fearful. Bonds: Job, Mentor, Adventurer. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. Tiger eye turquoise (4 gp). Brown-green garnet (80 gp). Moss agate (4 gp).
Odo Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His auburn hair is lengthy and is close to two feet long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has never given up on his painting dream.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Attractive, Job, Religious, Immigrant. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Alexandrite (400 gp).
Raymond Springfield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky grey painted plate armor. His golden hair, when down, is lengthy. He has a dull look in his hazel eyes.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.
History: Raymond was born the youngest of three triplets. A gifted student he started as a Tailor, but he got bored and became a Locksmith. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Impulsive. Bonds: Job, Family, Adventurer. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
