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Advanced [show]


Anselm Blakely, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear green clothing when he does not wear armor. His hair is red and very short. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Barber.

Motivation: To reunite with his old friends.

Bonds: Attractive, Adventurer, Rich, Job. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Anselm Blakely, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 7 (-2)9 (-1)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Snape, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. His violet eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up longsword and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful, Secretive. Bonds: Nature, Job. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Geoffrey Snape, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs


Nicholas Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in brown turtlenecks beneath a black coat with tan slacks. His brown hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Cornish, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 16 (+3)17 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Percival Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan Stetson hat and tan clothes. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: The child of a Armorer, who enjoyed hunting, Percival was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and a deep hatred of drow

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Immigrant, Enemies. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Percival Leighton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 8 (-1)6 (-2)
Skills Deception +0, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he is wearing a long, grey, dusty cloak. He has a very tight haircut. He has gleaming, smiling blue eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Guy Altham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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