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NPC Generator

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Advanced [show]


Trey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He has a hunchback. His silver hair is matted, messy, and big. He has amber eyes and a brown hat with a black feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Religious, Military. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trey Cromwell, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Persuasion +2, Religion +6
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Blue star sapphire (600 gp). Aquamarine (1300 gp). Aquamarine (1300 gp). Blue sapphire (600 gp). 1 Magnifying glass.


Social Check DCs


Patrick Royal, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His white hair is lengthy and is close to two feet long. He has gleaming, smiling violet eyes.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. Energy wise he seems alert and responsive.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and wants his loneliness to end

Ideals: Fighting, Professionalism. Bonds: Has a crush, Nature, Criminal record, Job. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Patrick Royal, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Percival Mori, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports white clothing, slightly heavier than average wear. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Insane, Addict, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Percival Mori, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theodoric Byron, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fortune-teller. He is bristling with hidden weapons, mostly flails and lances. He wears his black hair up. This brown eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is obsessed with a lost civilization.

History: He was born at the edge of vast mountains. His childhood dream was to be a Architect, but he was a colossal failure. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He's looking for his big break; and a deep hatred of illithids

Bonds: Job, Criminal record, Enemies, Adventurer, Nature. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Theodoric Byron, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Charles Hastings, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane, Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Charles Hastings, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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