Hunter Astley, Male Human [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His red hair is heavily combed to the left. His green eyes lackadaisically let the world flow into them.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. He is searching for what he claims is his rightful reward.
Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it
Ideals: Impeccable. Bonds: Rich, Adventurer, Criminal record. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Lance Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly longbows and maces. He has styled his white hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp.
Drogo Branson, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a simple grey robe with violet stripes complete with hood. With bright silver hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.
History: Drogo was raised in a hard working conservative environment. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his son.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork studded leather.
Lewis Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a white costume with the symbols of strength on his torso. His red hair is still thick. His eyes are likewise green.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Fighting, Justice, Logical. Flaws: Insane. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. A delicate brass dragon egg (40 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). 1 Darkwood Buckler.
Drogo Tattersall, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of drow once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 7 years.
Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Disciplined, Fighting. Flaws: Insane. Bonds: Enemies, Job, Adventurer. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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