Balimaar Dumph, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long silver hair reaches down to his waist. His eyes are a pleasant brown.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.
History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Nature. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 22000 cp. Blue star sapphire (800 gp). Iolite (70 gp). Blue sapphire (800 gp). 1 Minor magic item.
Gomory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He has golden hair. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Bonds: Attractive, Family, Slave. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Darkwood Buckler.
Theobald Lincoln, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He is an epitome of beauty. He wears his hair in dreadlocks. He has gleaming, smiling gray eyes.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Theobald was born in the south. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.
Motivation: Expand his business; and to unite with his sister
Ideals: Gifted, Philantrophist, Persistence. Flaws: PTSD. Bonds: Attractive. Occupation: Actor
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Terran, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +6
Possessions: 1600 sp.
Henry Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears his blonde hair down. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His mother raised him in a mountain cabin. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by brigands. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Revenge; and many brigands want him driven away
Ideals: Optimist. Bonds: Attractive, Slave, Nature, Enemies. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp.
Heward Snape, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy blue pantaloons and a red scarf. He is an epitome of beauty. He wears his blonde hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Fortune-teller in town.
History: Born in the north to a Fortune-teller, Heward learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 60 pp. Amethyst (50 gp). White pearl (50 gp). Tourmaline (50 gp).
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