Anselm Woods, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He wears his white hair down. His hazel eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to clean up the streets
Flaws: Ugly. Bonds: Guardian, Rich, Military, Immigrant. Occupation: Masseuse
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 36000 sp. Peridot (60 gp). Deep blue spinel (600 gp). Rose (60 gp). 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.
Theobald Browning, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a blue cloak and cross-gartered pastel stockings. His whole body is exceptionally muscular. His hair is blonde and curly. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 sp. 1 Half-Plate.
Shane Upton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. His golden hair is heavily combed to the right. His blue eyes peer out from beneath his Stetson green hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 8 years old his parents immigrated from the south. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Rich, Military, Immigrant. Occupation: Crown-heir
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Smokesticks. 1 Everburning torch.
Odo York, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his gray eyes.
Personality: Calm and collected, he is a well trained Knight. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Logical. Bonds: Rich, Job, Adventurer. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 4 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His hair is blonde and very short. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 5 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up kukri and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature, Criminal record, Job. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
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