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NPC Generator

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Advanced [show]


Bertram Kendall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear brown clothing when he does not wear armor. He has no hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He became a Slave Trader soon after.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Flaws: Ugly, Addict, Impulsive, Mundane. Bonds: Criminal record, Job. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Bertram Kendall, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 7 (-2)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Carpenter, but he was a colossal failure. He has never given up on his poetry dream.

Motivation: He is wracked by social anxiety.

Ideals: Gifted, Artistic. Flaws: Fearful. Bonds: Job. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Percival Kent, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears his chestnut hair up. He has gleaming, smiling amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.

History: Don lived on a farm with his father, near the main road leading to a nearby town. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: An old rival family wants him found; and to protect his home

Ideals: Optimist, Gifted. Bonds: Family, Job, Guardian. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Badger, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Rolf Heiser, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, grey shirt, and blue tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 6 years.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Job, Adventurer, Poor. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Rolf Heiser, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)11 (+0) 14 (+2)15 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs


Percival Clive, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. His hair is chestnut and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist, Optimist, Gifted. Bonds: Religious, Enemies. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Percival Clive, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Stealth +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Rhodochrosite (12 gp). White opal (800 gp). Alexandrite (400 gp).


Social Check DCs

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