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NPC Generator

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Advanced [show]


Diggory Blankley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He very much looks the part of a Shipwright. His whole body is exceptionally muscular. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Diggory was born on a far southern plains where he grew up under the tutelage of his mother, an expert Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and further expansion of business

Ideals: Artistic. Flaws: Racist. Bonds: Job, Immigrant, Rich. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Diggory Blankley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. Eye agate (14 gp). Brown-green garnet (120 gp). White pearl (120 gp). Red spinel (120 gp). 1 Minor magic item.


Social Check DCs


Ralf Fulton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears just a blue suit. His red hair is singed and shortened. His eyes are blue and beady.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: To be a Assassin again; and further expansion of business

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Architect

Voice: German accent

Attributes [hide]

Ralf Fulton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a brown armored body suit, with a simple black line shooting up and back down. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has gleaming, smiling brown eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Justice, Professionalism, Logical. Bonds: Mentor. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Staurheim, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)17 (+3) 7 (-2)12 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 8
Languages Common, Aquan, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Deep blue spinel (900 gp). Rose (50 gp). 1 Average lock.


Social Check DCs


Drogo Riley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean pastel cloak covering his clean studded leather. His long blonde hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Job, Rich. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Drogo Riley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)14 (+2) 7 (-2)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Auran, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


William Hale, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear green pants and tee shirts. His moppish chestnut hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of eastern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic. Bonds: Enemies, Military, Immigrant, Mentor. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Hale, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 14 (+2)7 (-2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (11 gp). Chalcedony (40 gp).


Social Check DCs

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