Solomon Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered lance and tarnished scimitar as well. His brown hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Tailor profession.
History: He got into the Jeweler business at a young age. His childhood dream was to be a Tailor, but he was a colossal failure. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Magnifying glass. 1 Masterwork Artisan’s tools.
Wymar Weld, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Gifted. Bonds: Mentor. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Gerard Kirby, Male Human [Permalink]
Personal [hide]
Description: A 6'6" western man, he wears a violet vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is heavily combed to the right. He is baby faced.
Personality: He is extraordinarily eccentric. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and expand his business
Flaws: Ugly, Insane. Bonds: Military, Mentor, Job. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Rock crystal (40 gp). Alexandrite (1100 gp). Tiger eye turquoise (11 gp). Moonstone (40 gp).
Hunter Wade, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears a blue vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is unkempt and raggedy. He wears an eyepatch.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
Reynard Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.
Personality: Reynard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gifted from a young age, Reynard studied abroad. He was taken from his home at a very young age. He was granted martial powers by his dying brother.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Rich, Slave. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!