Everard Warwick, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is black and curly. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). A delicate brass dragon egg (30 gp). A roughly beaten golden orb (100 gp). 1 Masterwork Musical instrument. 1 Average lock. 1 Backpack.
Shane Van Es, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His blonde hair is thinning but still full. His blue eyes dart from person to person.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.
History: He got into the Stableman business at a young age. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally
Flaws: Racist, Disease, Insane. Bonds: Job, Guardian. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Guy Staurheim, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears just a white suit. His whole body is exceptionally muscular. He has silver hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Bricklayer, who enjoyed hunting, Guy was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Abyssal, Terran, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp.
Gilbert Alton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, blue cloak. He wears a colorful flower in his auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Locksmith father left him crippled. During his travels, Gilbert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gilbert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gilbert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He loathes his own lifestyle; and he's looking for his big break
Flaws: Antagonistic, Disease, Depressed. Bonds: Attractive, Adventurer, Rich. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Goblin, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp.
Everard Watson, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses like a well dressed Painter does. His whole body is exceptionally muscular. His hair is short and brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. After coming to the age of reason, Everard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Orc, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. White opal (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
