Lance Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He carries with him a set of shields, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Barber business at a young age. A gifted student he started as a Hunter, but he got bored and became a Barber. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and to be a hunter again
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Job, Religious. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. 1 Minor magic item.
Jocelyn Melancon, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His blonde hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Enemies, Mentor. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Bullseye lantern. 1 Silk rope.
Anthony Atterton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a red vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Family, Mentor. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Adelard Clive, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears yellow cloth garments or leather armor. He is bald on top and has large black tufts of hair around his ears. His eyes are likewise gray.
Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Reynard Ansley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a very tight haircut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. The war was a terrible time for him, and Reynard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Depressed, Ugly. Bonds: Military, Adventurer. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3 Antitoxin. 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!